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Ranged Hit

Ranged Hit is a special mechanic that increases weapon or arrow damage by a hidden factor or formula, which can be adjusted for balance as needed. This mechanic is primarily influenced by enchantments on weapons and armor.

Enchantment Ranges

  • Weapon Enchantment:

    • Standard Weapon: Ranged Hit ranges from 30 to 80.

    • Legendary Weapon: Ranged Hit ranges from 50 to 100.

  • Armor Enchantment:

    • Standard Armor: Ranged Hit ranges from 10 to 20.

    • Legendary Armor: Ranged Hit ranges from 15 to 25.

Maximum Values

  • The maximum possible Ranged Hit on all armor combined is 125.

  • The maximum possible Ranged Hit on a weapon plus all armor is 225.

Damage Calculation

The total Ranged Hit value from all equipped gear pieces (weapon and armor) is used when calculating the final damage output.

Note: For the effect from armor to apply, the weapon must be enchanted with any type of enchantment.

Graphed preview of formula

The graph illustrates a double S-curve progression, which is designed to reflect how the RangedHit enchantment impacts damage. The first S-curve emphasizes the effect on bow-specific enchantments, ensuring that even melee builds (with an enchantment range of 0-100) can benefit from a decent bow.