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Suggest an article ↗Ward
Sunshine Alley Wards are different from the Vanilla game. Wards are for Individual use to protect your bases and property. Territories are used for communal facilities. Expired wards continue to protect your Base from being claimed by someone else. Note: Unwarded Bases are not safe from being claimed by other players Wards give a protected area of 32 metres. It is a cylinder of infinite height. Note: upon building base should always check if structal integrity is in order, wards can keep structures standing without proper support. so make sure, by turning off removing ward and also holding the building hammer for prolonged time so there is no delay in structual integrity ! Mob spawn: Unlike Vanilla wards, these will prevent mob respawn in its full radius.
Read article ↗Fire Fuel
Fires inside an enabled, charged ward do not run out of fuel. Fireplaces inside an enabled ward with remaining charge have infinite fuel. The same benefit applies to world-generated fireplaces. Ordinary conditions such as water, shelter and smoke can still prevent a fire from burning. Keep your own ward enabled and charged to retain this benefit at home.
Read article ↗Respawn System
Respawn System Nearly everything respawns, but on different timers. from stumps quickly. Stumped trees regrow after days (IRL). If you hover over the tag item left behing it will show a timer - most times Copper, silver, stones, structures, mostly anything destroyable will respawn after days (IRL). Pickables, such as carrot seeds, barley, etc. if they do not have a vanilla respawn time, they will respawn in hours. These pickables are also protected against destruction, such as berry bushes, and can only be removed from inside your own ward.
Read article ↗Tarred Fire Arrow
Tar, obsidian and feathers can become Tarred Fire Arrows. Craft 20 Tarred Fire Arrows at a level 4 Workbench using 2 Tar, 8 Wood, 4 Obsidian and 2 Feathers. These custom arrows add another fire-arrow option once you can obtain the required materials and station level.
Read article ↗Creature Smoke Immunity
Your animals are safe from smoke damage. Sunshine Alley prevents smoke damage to non-player creatures, including your tame animals. Players still take normal smoke damage, so provide ventilation for yourself when working around fires indoors.
Read article ↗Steady Shot
Steady Shot is an enchantment that increases the damage of a bow when it is fully drawn and held for a certain amount of time before firing.
Read article ↗Enchant Effects Overview
Enchanting effects are crucial modifiers that enhance item capabilities in the game. These effects vary widely, influenced by item rarity, item type, and other factors involved in the enchanting process.
Read article ↗Fire Power
Fire Power is an enchantment that increases fire damage dealt by the Staff of Embers and the Staff of Fracturing by a hidden factor or formula, which can be adjusted for balance as needed.
Read article ↗Artifacts
Artifact Level Enchants represent the pinnacle of enchanting abilities within the game. These enchants are only available on legendary items and offer unique and powerful enhancements not found at lower levels.
Read article ↗Evercoal
Evercoal Evercoal is a location on the Sunshine Alley where players can gather valuable resources such as coal , surtling cores , and surtling trophies To reach Evercoal, travel to the and locate the Evercoal portal, which is situated north of the other portals. The area has four fire geysers, which yield surtling cores essential for portals, wards, and upgrading enchanting table. When visiting Evercoal, be prepared for encounters with various enemies including surtlings, draugr, leeches, and abominations. It is advisable to bring good food and consider using a fire potion for additional protection.
Read article ↗Guilds
Guilds Adds basic guild features to the game.
Read article ↗Worlds
Worlds Sunshine Alley is madeup of many Worlds. Some are persistent, such as Main. Some are transitory, such as the string of Progression worlds. Some exist for a very short while for special events - such as the Prog+ Hardcore Prog with no maps Others exist for Testing and Proof of concept - These are not open to anyone - you have to be invited.
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