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Enchanting Table Overview

The Enchanting Table is a crucial game mechanic used for enhancing weapons and armor. This table provides multiple functionalities, some available immediately upon construction and others that require unlocking with specific resources.

Features Available Upon Construction

  • Sacrificing: Allows players to sacrifice items into useful enchanting materials.

  • Disenchant : Returns an enchanted item to its non-magical state. Ready to be enchanted again. Note: You can re-enchant an enchanted item so this feature is redundant

Features Requiring Unlocking

  • Enchanting: This feature allows players to apply magical effects to their weapons and armor, enhancing their attributes.

  • Augmenting: Augmenting lets players modify existing enchantments on an item to better suit their tactical needs. Each augmentation rerolls the available enchantments, offering new potential enhancements.

  • Material Converter: Converts basic enchanting materials into more advanced forms required for higher-tier enchantments.

All of the features can be further enhanced by upgrading, which provides additional perks.
Note that all unlocks and upgrades are bound to the character, not to the table itself.

Upgrade Costs

The following tables display the escalating costs for each level of upgrades across the different functionalities of the Enchanting Table. Each upgrade requires a mix of items that increases in rarity and quantity with each level.

Sacrifice Upgrades

Level

Cores

Additional Items

Trophy Requirement

Probability of material duplication during sacrifice

1

40 Surtling Cores

200 Tin

50 Trophy Troll

3%

2

100 Surtling Cores

200 Bronze

50 Trophy Greydwarf Brute

6%

3

160 Surtling Cores

200 Iron

50 Trophy Abomination

9%

4

200 Surtling Cores

200 Silver

50 Trophy Stone Golem

12%

5

200 Surtling Cores

200 BlackMetal

50 Trophy Goblin Brute

15%

6

100 Black Core

200 Carapace

50 Trophy Gjall

18%

7

200 Molten Core

200 FlametalNew

50 Trophy Fallen Valkyrie

21%

Enchant Upgrades

Level

Trophy Requirement

Additional Items

Runestone Requirement

Rarity Available

Probability of 1 or 2 extra effect

1 (Unlock)

5 Trophy Dragon Queen

200 Surtling Cores

200 Copper

Magic

0%, 0%

2

50 Runestone Magic

200 Greydwarf Eye

200 Bronze

Magic

2%, 1%

3

50 Runestone Rare

200 Ooze

200 Iron

Rare

4%, 2%

4

50 Runestone Epic

200 Crystal

200 Silver

Epic

6%, 3%

5

50 Runestone Legendary

200 Dragon Tear

200 BlackMetal

Legendary

8%, 4%

6

100 Runestone Legendary

200 Eitr

50 Bilebag

Artifact (2%)

10%, 5%

7

200 Runestone Legendary

200 Proustite Powder

200 Celestial Feather

Artifact (4%)

12%, 6%

Augment Upgrades

Level

Shard Requirement

Additional Items

Coin Requirement

Rolled effects

Reduction in Coin cost to unlock slot

1 (Unlock)

50 Shard Magic

100 Hard Antler

50,000 Coins

2

0%

2

50 Shard Rare

200 Ancient Seed

100,000 Coins

2

20%

3

50 Shard Epic

200 Withered Bone

200,000 Coins

3

20%

4

100 Shard Epic

200 Wolf Hair Bundle

300,000 Coins

3

40%

5

50 Shard Legendary

50 Goblin Totem

500,000 Coins

4

40%

6

100 Shard Legendary

200 BlackCore

600,000 Coins

4

60%

7

200 Shard Legendary

50 Bell

850,000 Coins

5

60%

Convert Materials Upgrades

Level

Dust Type

Additional Items

Additional Items

Materials Required

Runestones Required

1 (Unlock)

200 Dust Magic

200 Flint

200 Ruby

5

5

2

200 Dust Rare

200 Chitin

200 Surtling Core

4

5

3

200 Dust Epic

200 Serpent Scale

200 Guck

4

4

4

400 Dust Epic

200 Obsidian

200 Freeze Gland

3

4

5

200 Dust Legendary

200 Needle

200 Tar

3

3

6

400 Dust Legendary

200 Mandible

200 Soft Tissue

2

3

7

800 Dust Legendary

200 MorgenSinew

200 Sulfur Stone

2

2