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Start > Enchanting > Effects > RangedHit
RangedHit
RangedHit is a special mechanic that increases weapon or arrow damage by a hidden factor or formula, which can be adjusted for balance as needed. This mechanic is primarily influenced by enchantments on weapons and armor.
Enchantment Ranges
- Weapon Enchantment:
- Standard Weapon: RangedHit ranges from 30 to 80.
- Legendary Weapon: RangedHit ranges from 50 to 100.
- Armor Enchantment:
- Standard Armor: RangedHit ranges from 10 to 20.
- Legendary Armor: RangedHit ranges from 15 to 25.
Maximum Values
- The maximum possible RangedHit on all armor combined is 125.
- The maximum possible RangedHit on a weapon plus all armor is 225.
Damage Calculation
The total RangedHit value from all equipped gear pieces (weapon and armor) is used when calculating the final damage output.
Note: For the effect from armor to apply, the weapon must be enchanted with any type of enchantment.
Graphed preview of formula
The graph illustrates a double S-curve progression, which is designed to reflect how the RangedHit enchantment impacts damage. The first S-curve emphasizes the effect on bow-specific enchantments, ensuring that even melee builds (with an enchantment range of 0-100) can benefit from a decent bow.