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enchanting:ranged_hit

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Start > Enchanting > Effects > RangedHit

RangedHit

RangedHit is a special mechanic that increases weapon or arrow damage by a hidden factor or formula, which can be adjusted for balance as needed. This mechanic is primarily influenced by enchantments on weapons and armor.

Enchantment Ranges

  • Weapon Enchantment:
    • Standard Weapon: RangedHit ranges from 30 to 80.
    • Legendary Weapon: RangedHit ranges from 50 to 100.
  • Armor Enchantment:
    • Standard Armor: RangedHit ranges from 10 to 20.
    • Legendary Armor: RangedHit ranges from 15 to 25.

Maximum Values

  • The maximum possible RangedHit on all armor combined is 125.
  • The maximum possible RangedHit on a weapon plus all armor is 225.

Damage Calculation

The total RangedHit value from all equipped gear pieces (weapon and armor) is used when calculating the final damage output.

Note: For the effect from armor to apply, the weapon must be enchanted with any type of enchantment.

Graphed preview of formula

The graph illustrates a double S-curve progression, which is designed to reflect how the RangedHit enchantment impacts damage. The first S-curve emphasizes the effect on bow-specific enchantments, ensuring that even melee builds (with an enchantment range of 0-100) can benefit from a decent bow.

enchanting/ranged_hit.1723508402.txt.gz · Last modified: 2024/08/13 00:20 by eric