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enchanting:luck

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Start > Enchanting > Effects > Luck

Luck

When magical item drops from monsters or bosses, luck gives a chance for the item to advance one rarity, for example if Epic rarity was dropping, it will become a Legendary.

Additionally, it will increase chance of getting an Artifact when Enchanting or if a Boss drops a legendary item (Does not apply to regular mobs).

Enchantment Ranges

  • Magic 1-5
  • Rare 5-10
  • Epic 10-15
  • Legendary 15-20

Loot Advancement Calculation

Monsters and bosses that drops loot will have the combined luck score of everyone nearby as a % chance to advance rarity. If the combined score of 3 players is 80, there's 80% chance for all dropped magic items advances one level, including boss loot.

Artifact Calculation

Luck chance have diminishing returns, where as 1000 Luck will be unnoticeably better than 100. Mid-point for effect is at 40 Luck, from there each point in luck gains less and less chance increase. High-end: 80-100.

Against bosses: Luck is the combined score of all nearby players

When enchanting: Luck is the combined score of you currently equipped armor

Formula:

setItemDropChance *= 1f + (0.30f / (1f + Mathf.Exp(-(luckFactor - 0.4f) / 0.1f)));

Artifact Chance Modifier

LuckFactor = Luck / 100

Multiplier is multiplied to the original Artifact Chance

enchanting/luck.1763505830.txt.gz · Last modified: 2025/11/18 22:43 by eric