EpicLoot addon developed by RandyKnapp and heavily modified and balanced for our servers exclusively, including many new enchants and artifacts as well as alteration of drop rates and other changes to imrpove the balance of the game with EpicLoot enabled.
It does not include the latest addition of Mythic enchants, instead we have our very own unique Artifact enchant system.
Enchanting is a feature available to players who have completed the Progression Server and unlocked access to the Main Server. This game mechanic allows players to enhance their armor and weapons by using specific enchanting materials.
To begin enchanting, players must first:
Players can acquire enchanting materials from creatures that are rated three stars or higher, which is a higher rating than those on the Progression Server. These materials include:
Material | Required for | Obtained from |
---|---|---|
Dust | Enchanting & Augment | Creature loot (above 2 stars) |
Reagent | Enchanting & Augment (Armor) | Creature loot (above 2 stars) |
Essence | Enchanting & Augment (Weapon) | Creature loot (above 2 stars) |
Shards | Augmenting | Sacrificing creature trophies. |
Runestones | Enchanting | Sacrificing boss trophies. |
The likelihood of obtaining these materials increases with the star rating of the defeated creature.
To enchant an item, players need:
Enchanted items receive a list of Effects at random. These Effects can be further augmented once Augmenting is unlocked via the Enchanting Table.
Similar to enchanting, augmenting an item requires:
Augmenting allows the modification of an existing Effects, offering a list of random new Effects choices.
Enchantments in the game are categorized into four distinct rarities, each providing a higher magnitude of effect or unlocking new enchantments not available at lower tiers. These rarities are:
The materials used in the enchanting or augmenting process must match the rarity of the item being enchanted. For example, a Legendary weapon requires Legendary materials for enchantment.
Artifact Level Enchants: Artifact level enchant is superior to regular enchantments. These enchantments may include unique effects or set bonuses that are not available at lower enchantment levels. When an item achieves Artifact status, it is guaranteed to have all six effect slots filled, enhancing its capabilities significantly.
The game designates specific creatures and locations as sources for enchanting materials of different rarities:
This system ensures that players must venture into increasingly challenging territories to gather materials suitable for higher-level enchantments.
Trophy type | Source | Yields |
---|---|---|
Creature trophy | Mountains Elite | Magic Shard |
Creature trophy | Plains | Magic Shard |
Creature trophy | Plains Elite | Rare Shard |
Creature trophy | Mistlands | Rare Shard |
Creature trophy | Mistlands Elite | Epic Shard |
Creature trophy | Ashlands | Epic Shard |
Creature trophy | Ashlands Elite | Legendary Shard |
Boss trophy | Moder | Magic Runestone |
Boss trophy | Yagluth | Rare Runestone |
Boss trophy | Seeker Queen | Epic Runestone |
Boss trophy | Fader | Legendary Runestone |
Trophies from lower biome tiers can be turned into shards/runestones at a lower ratio than 1:1. Due to limitations with Enchanting Table, converting these trophies must be done under Conversion > Salvage junk.
Loot | Source | Yields |
---|---|---|
Dragon Tear | Moder | 1x Magic Dust |
Torn spirit | Yagluth | 1x Rare Dust |
Dverg Key Fragement | Infested Mines | 1x Rare Dust |
Dverg Key | Infested Mines | 2x Epic Dust |
Majestic carapace | Seeker Queen | 2x Epic Dust |
Fader relic | Fader | 2x Legendary Dust |
Items from lower biome tiers can be turned into dusts at a lower ratio than 1:1. Due to limitations with Enchanting Table, converting these trophies must be done under Conversion > Salvage junk. These items includes:
Enchanted items can be sacrificed to reclaim enchanting materials. However, the item itself will be lost in this process.