Personal and Public Portals
Personal Portals and Public Portals are teleportation devices in your game, each with distinct functionalities. This article explores their mechanics, usage, and strategies for maximizing their potential for exploration, teamwork, and base management.
With Personal Portals, players can target specific destinations directly, eliminating the need to construct a separate home portal for each remote location, and can completely replace the original teleporters.
Overview
Personal and Public Portals serve as critical tools for navigating the game world efficiently:
Personal Portals: Constructed by players using standard portal materials, these are linked to the builder’s Steam ID and provide a personalized teleportation network. Players no longer need to construct a separate home portal for every remote portal, as each Personal Portal can independently target a specific destination.
Public Portals: Admin-exclusive constructs that offer shared teleportation capabilities accessible to all players.
Each type of portal has unique features tailored for specific purposes, enhancing navigation and resource management.
Personal Portals
Personal Portals are player-built teleportation devices offering flexibility and control within a private network.
Construction and Features
Materials: Built using the same materials as a vanilla portal.
Naming: Names are assigned by the builder and linked account-wide via Steam ID. To rename, hold Left Shift while interacting with the portal.
Target Storage: The destination is stored physically on the portal itself.
One-way connection: The destination portal is unaffected by any targetting portals and holds it's own target, multiple portals can target the same portal.
Connectivity
Connections:
Access:
Other players can use your Personal Portals to reach set destinations. If they can get to your portal, they can use it.
In warded areas, players with Ward permissions can modify portal names and destinations.
Cautions
Ward Access grants the guest with access to your entire portal network from any of your portals in the Ward. Be careful who you allow.
Entering another player’s Personal Portal without destination knowledge may lead to:
Remote locations with no return portal.
Warded areas where you could be trapped. (Requests to a Thane to release you WILL be noted!)
Highly hazardous locations with no easy escape.
Best Practice: Only use another player’s portal if you are certain of its destination.
Portals not in a Ward can only be changed by the Portal owner
Good manners would dictate asking before you use a random person's portal
Public Portals
Public Portals, managed by admins, provide shared teleportation options for the entire player base.
Construction and Features
Connectivity and Targeting
Targeting Options:
Dynamic Targeting:
Targets are set locally by the player using the portal, not stored on the portal itself.
This allows players to dynamically choose destinations while using Public Portals.
Automatic Targeting:
Note:
Best Practices for Teams
Efficient use of Personal and Public Portals can significantly enhance teamwork and exploration:
Personal Portal Management
Team Strategies
Conclusion
By mastering the mechanics of Personal and Public Portals, players can create an efficient teleportation network. Teams can further enhance their connectivity by designating a portal master to oversee the system, ensuring seamless exploration and resource management.