[[:Start]] > [[Enchanting:Enchanting]] > [[Enchanting:Effects]] > [[Enchanting:Steady Shot]] ==== Steady Shot ==== Steady Shot is an enchantment that increases the damage of a bow when it is fully drawn and held for a certain amount of time before firing. === Enchantment Ranges === * **Gear Enchantment:** * Standard gear: Ice Shards ranges from **10 to 20**. * Legendary gear: Ice Shards ranges from **15 to 25**. === Maximum Values === * The maximum possible Steady Shot on all gear combined is **150**. === Mechanic Overview === When a projectile is fired, the game checks the amount of time the bow was held fully drawn beyond the original maximum draw time. The Quick Draw effect is ignored in this calculation. **Example:** * Assume your current skill level requires **2 seconds** to fully draw the bow. * With a **40% Quick Draw** bonus, you would reach full draw at **1.2 seconds**, but Steady Shot still uses the original 2-second draw time for its calculations. **Overdraw Time:** * The time held beyond the original 2-second maximum draw time is considered **overdraw** time. * Overdraw time is capped at **5 seconds** (after a total of **7 seconds** held). === Damage Calculation === * **Overdraw Percent:** This is calculated as the overdraw time divided by the 5-second maximum (i.e., `Overdraw Time / 5s = Overdraw Percent`). * **Damage Modifier:** The overdraw percent is then multiplied by the Steady Shot modifier to determine the damage increase. **Example Calculation:** * With **150 Steady Shot points** and **5 seconds** of overdraw, the damage is increased by **200%**. (Note: This number is subject to adjustment at any time for balancing purposes.) === Damage Application === * The damage modifier from Steady Shot applies to the **Pierce damage** of both the bow and arrow. * **Elemental damages** are not affected by Steady Shot.