[[:Start]] > [[Enchanting:Enchanting]] > [[Enchanting:Effects]] > [[Enchanting:Ranged Hit]] ==== Ranged Hit ==== Ranged Hit is a special mechanic that increases weapon or arrow damage by a hidden factor or formula, which can be adjusted for balance as needed. This mechanic is primarily influenced by enchantments on weapons and armor. === Enchantment Ranges === * **Weapon Enchantment:** * Standard Weapon: Ranged Hit ranges from **30 to 80**. * Legendary Weapon: Ranged Hit ranges from **50 to 100**. * **Armor Enchantment:** * Standard Armor: Ranged Hit ranges from **10 to 20**. * Legendary Armor: Ranged Hit ranges from **15 to 25**. === Maximum Values === * The maximum possible Ranged Hit on all armor combined is **125**. * The maximum possible Ranged Hit on a weapon plus all armor is **225**. === Damage Calculation === The total Ranged Hit value from all equipped gear pieces (weapon and armor) is used when calculating the final damage output. **Note:** For the effect from armor to apply, the weapon must be enchanted with any type of enchantment. === Graphed preview of formula === The graph illustrates a double S-curve progression, which is designed to reflect how the RangedHit enchantment impacts damage. The first S-curve emphasizes the effect on bow-specific enchantments, ensuring that even melee builds (with an enchantment range of 0-100) can benefit from a decent bow. {{ :enchanting:rangedhitrange.png?nolink |}}