[[:Start]] > [[Enchanting:Enchanting]] > [[Enchanting:Effects]] > [[Enchanting:Luck]] ===== Luck ===== When magical item drops from monsters or bosses, luck gives a chance for the item to advance one rarity, for example if Epic rarity was dropping, it will become a Legendary. Additionally, it will increase chance of getting an Artifact when Enchanting or if a Boss drops a legendary item (Does not apply to regular mobs). === Enchantment Ranges === * Magic 1-5 * Rare 5-10 * Epic 10-15 * Legendary 15-20 === Loot Advancement Calculation === Monsters and bosses that drops loot will have the combined luck score of everyone nearby as a % chance to advance rarity. If the combined score of 3 players is 80, there's 80% chance for all dropped magic items advances one level, including boss loot. ==== Artifact Calculation ==== Luck chance have diminishing returns, where as 1000 Luck will be unnoticeably better than 100. * Mid-point: 40. * High-end: 80. * **When enchanting:** Luck is the combined score of your currently equipped armor. * **Against bosses:** Luck is the combined score of all nearby players. **Formula:** ''setItemDropChance *= 1f + (0.30f / (1f + Mathf.Exp(-(luckFactor - 0.4f) / 0.1f)));'' === Artifact Chance Modifier === {{:enchanting:luckartifactmultiplier.png?nolink 400 |}} LuckFactor = Luck / 100 Multiplier is multiplied to the original Artifact Chance