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worlds:progression_server [2025/08/18 21:26] – [Overview] arkaynworlds:progression_server [2025/08/18 21:56] (current) – [Central Town] arkayn
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   * **Free Amenities**: Access to free lodging, crafting stations, and smelters.   * **Free Amenities**: Access to free lodging, crafting stations, and smelters.
-  * **Maximum Rested Bonus**: Stay in the town to gain the maximum rested bonus for the current era, which increases with each expedition event (see [[worlds:progression_server:events|Events]]).+  * **Maximum Rested Bonus**: The town will have a spot with the maximum rested bonus available for the current era, which is updated after each boss expedition event (see [[worlds:progression_server:era_gating|Events]]).
   * **Road Network**: An extensive system of roads for easy navigation across the server.   * **Road Network**: An extensive system of roads for easy navigation across the server.
-  * **Boss Expedition Hub**: The Central Town serves as the gathering point for weekly boss kill expeditions (see [[worlds:progression_server:events|Events]]).+  * **Boss Expedition Hub**: The Central Town serves as the gathering point for weekly boss kill expeditions (see [[worlds:progression_server:era_gating|Events]]).
  
 **Warning**: At the start of the server, refrain from building near the spawn point until the King selects the Central Town’s location. Once chosen, the area will be marked using the [[locations:territories|Territory Mod]], prohibiting individual building. Any existing structures that violate this rule will be demolished without prior warning! **Warning**: At the start of the server, refrain from building near the spawn point until the King selects the Central Town’s location. Once chosen, the area will be marked using the [[locations:territories|Territory Mod]], prohibiting individual building. Any existing structures that violate this rule will be demolished without prior warning!
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 ==== Boss Altars ==== ==== Boss Altars ====
-Boss Altars are designated territories for weekly expeditions (see [[worlds:progression_server:events|Events]]). +Boss Altars are designated territories for weekly expeditions (see [[worlds:progression_server:era_gating|Events]]). 
  
-**Warning**: Territories for Boss Altars are not marked at the start of the season and will be added later. Exercise caution when building near altars, as per [[worlds:progression_server:rules|Server Rules]]. Building restrictions will apply as per rules, even if the territory was not established at the time of building.+**Warning**: Territories for Boss Altars are not marked at the start of the season and will be added later. Exercise caution when building near altars, as per [[:rules|Server Rules]]. Building restrictions will apply as per rules, even if the territory was not established at the time of building.
  
 ===== Server Mods ===== ===== Server Mods =====
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   * **Dungeon and Resource Respawn Timers**: Dungeons and resources (e.g., ore deposits, trees) regenerate on a set schedule to ensure consistent availability for all players. See [[respawn:respawn_system|Respawn System]] for details.   * **Dungeon and Resource Respawn Timers**: Dungeons and resources (e.g., ore deposits, trees) regenerate on a set schedule to ensure consistent availability for all players. See [[respawn:respawn_system|Respawn System]] for details.
   * **Ward Limit**: The ward limit is set to the number of bosses a character has defeated. See [[buildpieces:wards|Sunshine Wards]] for details.   * **Ward Limit**: The ward limit is set to the number of bosses a character has defeated. See [[buildpieces:wards|Sunshine Wards]] for details.
-  * **Personal Portals**: A custom mod created specifically for Sunshine Alley servers, allowing the player to place personal portals that link to public places (Central Town, Traders, Boss Altars, Sacrificial Stones) and other personal portals placed by the player. See [[worlds:progression_server:personal_portals|Personal Portals]] for details. +  * **Personal Portals**: A custom mod created specifically for Sunshine Alley servers, allowing the player to place personal portals that link to public places (Central Town, Traders, Boss Altars, Sacrificial Stones) and other personal portals placed by the player. See [[buildpieces:personal_portals|Personal Portals]] for details. 
-  * **Other Mods**: Additional mods support the MMO experience, such as enhanced chat systems, player tracking, or event notifications. A full list is available at [[worlds:progression_server:mod_list|Mod List]].+  * **Other Mods**: Additional mods support the MMO experience, such as enhanced chat systems, player tracking, or event notifications. A full list is available at [[addons:addons|Mod List]].
  
 ===== Getting Started ===== ===== Getting Started =====
 The Progression Server begins with players restricted to the Meadows biome, meaning mobs from other biomes yield no drops and resources from those biomes are not obtainable until the boss of the previous biome is defeated (see [[worlds:progression_server:era_gating|Era Gating]]). All bosses must be defeated in order. Here’s how to begin your adventure: The Progression Server begins with players restricted to the Meadows biome, meaning mobs from other biomes yield no drops and resources from those biomes are not obtainable until the boss of the previous biome is defeated (see [[worlds:progression_server:era_gating|Era Gating]]). All bosses must be defeated in order. Here’s how to begin your adventure:
  
-  * **Enjoy the Game**: Have fun doing whatever you find enjoyable, whether exploring, building, or crafting. Adhere to [[worlds:progression_server:rules|Server Rules]], especially building restrictions for Territories.+  * **Enjoy the Game**: Have fun doing whatever you find enjoyable, whether exploring, building, or crafting. Adhere to [[:rules|Server Rules]], especially building restrictions for Territories.
   * **Plan for Seasonality**: As the server resets each season, save ambitious building projects for the [[worlds:main_server|Eternal Server (Main)]].   * **Plan for Seasonality**: As the server resets each season, save ambitious building projects for the [[worlds:main_server|Eternal Server (Main)]].
-  * **Visit the Central Town**: Once built, the Central Town is available for crafting, resting, or joining weekly boss expeditions (see [[worlds:progression_server:events|Events]]).+  * **Visit the Central Town**: Once built, the Central Town is available for crafting, resting, or joining weekly boss expeditions (see [[worlds:progression_server:era_gating|Events]]).
   * **Claim a Portal**: When the Portal Hub is built, visit to claim a portal to connect your base to the Central Town, Boss Altars, Traders, and other players’ bases (always get permission before visiting another player’s base, as portal hopping is considered rude).   * **Claim a Portal**: When the Portal Hub is built, visit to claim a portal to connect your base to the Central Town, Boss Altars, Traders, and other players’ bases (always get permission before visiting another player’s base, as portal hopping is considered rude).
-  * **Progress Through Eras**: At the start of the server you will be restricted to the Meadows biome (resources and monsters from further biomes will not yield any loot)To progress you will need to defeat Eikthyr boss, which will be unlocked during the weekly expedition event. Kill bosses at your own pace - by joining the expedition event, alone or with your group. Check [[community:discord|Discord]]’s announcements for expedition dates.+  * **Progress Through Eras**: The server starts with the Meadows biome unlockedWeekly boss expedition events unlock the ability to kill each boss in order (e.g.Eikthyr before The Elder). Kill bosses at your own pace - by joining the expedition event, alone or with your group. Check [[community:discord|Discord]]’s announcements for expedition dates.
   * **Join the Community**: Connect with players via in-game chat or [[community:discord|Discord]] for events, trading, and collaboration.   * **Join the Community**: Connect with players via in-game chat or [[community:discord|Discord]] for events, trading, and collaboration.
  
 ===== Additional Information ===== ===== Additional Information =====
-  * **Server Rules**: Review the [[worlds:progression_server:rules|Server Rules]] to ensure a positive experience for all players. +  * **Server Rules**: Review the [[:rules|Server Rules]] to ensure a positive experience for all players. 
-  * **Events and Challenges**: Participate in optional server-wide expeditions to defeat the boss of each era, tied to specific biomes. These events are announced on [[community:discord|Discord]] and gather in the Central Town. Only expedition kills unlock the next biome for all participating characters; killing bosses outside expeditions won’t register for progression. See [[worlds:progression_server:events|Events]] for details.+  * **Events and Challenges**: Participate in optional server-wide expeditions to defeat the boss of each era, tied to specific biomes. These events are announced on [[community:discord|Discord]] and gather in the Central Town. Only expedition kills unlock the next biome for all participating characters; killing bosses outside expeditions won’t register for progression. See [[worlds:progression_server:era_gating|Events]] for details.
   * **Technical Support**: Encounter issues? Check the [[worlds:progression_server:faq|FAQ]] or contact admins via [[community:discord|Discord]].   * **Technical Support**: Encounter issues? Check the [[worlds:progression_server:faq|FAQ]] or contact admins via [[community:discord|Discord]].
  
worlds/progression_server.1755552405.txt.gz · Last modified: 2025/08/18 21:26 by arkayn