worlds:progression_server
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worlds:progression_server [2024/07/25 18:57] – Add quick overview arkayn | worlds:progression_server [2025/08/18 21:56] (current) – [Central Town] arkayn | ||
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- | ====== Progression | + | ====== Progression |
- | Your journey begins here. Welcome | + | Welcome |
- | We are thrilled | + | ===== Overview ===== |
+ | The Progression Server is designed | ||
- | ===== Quick Overview ===== | + | * **Slow |
- | The Progression | + | * **Seasonal Resets**: The server resets each [[worlds: |
+ | * **Resource Hub**: After defeating | ||
+ | * **MMO Enhancements**: | ||
- | ===== Server | + | ===== Server |
- | The Sunshine | + | The Progression Server |
- | ==== Season Cycle and Transition Between Seasons ==== | + | |
- | * **Initiation**: Each season begins with a fresh server seed, typically introduced shortly after a significant Valheim content patch is released. | + | * [[worlds:progression_server: |
- | * **Isolation**: New progression | + | * [[:titles|Titles]]: |
- | * **Duration**: Seasons generally last a few months, extending until the next substantial Valheim update. However, the duration can be adjusted based on player demand or to refresh the gameplay experience. | + | * [[respawn: |
- | * **Announcement**: When a new progression season is announced, | + | |
- | * **Closure**: After the closing date, the old progression server will be permanently shut down. | + | * [[guides:guides|Player Guides]]: Tips and strategies to enhance your Valheim experience. |
- | ==== Resource Transfer | + | ===== Territories ===== |
- | We give players ample time to transfer their resources to the [[worlds:main_server|Main]] server before | + | The Progression Server uses the [[locations:territories|Territory Mod]] to manage key areas, ensuring fair land use and community access. Territories are added throughout |
+ | ==== Central Town ==== | ||
+ | {{ :worlds:skjermbilde_2024-07-24_031750.png? | ||
+ | The Central Town is built and updated throughout the season | ||
- | For the latest information | + | * **Free Amenities**: |
+ | * **Maximum Rested Bonus**: The town will have a spot with the maximum rested bonus available for the current era, which is updated after each boss expedition event (see [[worlds: | ||
+ | * **Road Network**: An extensive system of roads for easy navigation across | ||
+ | | ||
+ | **Warning**: | ||
- | ---- | + | ==== Portal Hub ==== |
+ | The Portal Hub will be built in due time, once its location is decided by the King’s builders. It features a centralized network connecting to the Central Town, Traders (e.g., Haldor), Boss Altars, Sacrificial Stones, and other players’ bases (always get permission before visiting another player’s base, as portal hopping is considered rude). Players can claim a portal to link their base for convenient travel. | ||
+ | ==== Boss Altars ==== | ||
+ | Boss Altars are designated territories for weekly expeditions (see [[worlds: | ||
- | On every Progression | + | **Warning**: |
- | In addition, there’s | + | ===== Server Mods ===== |
+ | While the Progression Server maintains | ||
+ | * **Dungeon and Resource Respawn Timers**: Dungeons and resources (e.g., ore deposits, trees) regenerate on a set schedule to ensure consistent availability for all players. See [[respawn: | ||
+ | * **Ward Limit**: The ward limit is set to the number of bosses a character has defeated. See [[buildpieces: | ||
+ | * **Personal Portals**: A custom mod created specifically for Sunshine Alley servers, allowing the player to place personal portals that link to public places (Central Town, Traders, Boss Altars, Sacrificial Stones) and other personal portals placed by the player. See [[buildpieces: | ||
+ | * **Other Mods**: Additional mods support the MMO experience, such as enhanced chat systems, player tracking, or event notifications. A full list is available at [[addons: | ||
+ | ===== Getting Started ===== | ||
+ | The Progression Server begins with players restricted to the Meadows biome, meaning mobs from other biomes yield no drops and resources from those biomes are not obtainable until the boss of the previous biome is defeated (see [[worlds: | ||
+ | * **Enjoy the Game**: Have fun doing whatever you find enjoyable, whether exploring, building, or crafting. Adhere to [[: | ||
+ | * **Plan for Seasonality**: | ||
+ | * **Visit the Central Town**: Once built, the Central Town is available for crafting, resting, or joining weekly boss expeditions (see [[worlds: | ||
+ | * **Claim a Portal**: When the Portal Hub is built, visit to claim a portal to connect your base to the Central Town, Boss Altars, Traders, and other players’ bases (always get permission before visiting another player’s base, as portal hopping is considered rude). | ||
+ | * **Progress Through Eras**: The server starts with the Meadows biome unlocked. Weekly boss expedition events unlock the ability to kill each boss in order (e.g., Eikthyr before The Elder). Kill bosses at your own pace - by joining the expedition event, alone or with your group. Check [[community: | ||
+ | * **Join the Community**: | ||
+ | |||
+ | ===== Additional Information ===== | ||
+ | * **Server Rules**: Review the [[: | ||
+ | * **Events and Challenges**: | ||
+ | * **Technical Support**: Encounter issues? Check the [[worlds: | ||
+ | |||
+ | ===== Related Pages ===== | ||
+ | * [[worlds: | ||
+ | * [[guides: | ||
+ | * [[community: |
worlds/progression_server.1721933857.txt.gz · Last modified: 2024/07/25 18:57 by arkayn