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worlds:progression_server [2024/07/25 17:12] arkaynworlds:progression_server [2025/08/18 21:56] (current) – [Central Town] arkayn
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-====== Progression server ====== +====== Progression Server ====== 
-Your journey begins here. Welcome aboard+Welcome to the **Progression Server**, the starting point for your Viking adventureThis server offers a unique, community-driven experience tailored to a slower progression pace, enhanced by mods to create an MMO-like atmosphere while maintaining a near-vanilla Valheim feel. Below, you’ll find everything you need to know to embark on your journey.
  
-We are thrilled to have you join us. Before you delve into the adventurethere are a few important aspects to note about the progression server that differ from the traditional vanilla gameplayFor a comprehensive understanding, you can find detailed explanations below. Also check out some invaluable tips and guides to enhance your experience [[guides:guides|here]].+===== Overview ===== 
 +The Progression Server is designed to provide a balanced and inclusive experienceallowing players of all skill levels to progress togetherKey features include:
  
-===== Server Seasons ===== +  * **Slow Progression**: Managed through [[worlds:progression_server:era_gating|Era Gating]], ensuring everyone has time to catch up. 
-The Sunshine Progression Server operates on a seasonal basisdistinct from the traditional four seasons of the year. In this context"seasons" refer to the server'temporary nature.+  * **Seasonal Resets**: The server resets each [[worlds:progression_server:server_seasons|season]], so focus your long-term building projects on the [[worlds:main_server|Eternal Server (Main)]]which is never wiped. 
 +  * **Resource Hub**: After defeating the final boss and earning the [[:titles|Berserker]] title, the Progression Server serves as a resource-gathering hub, particularly for metals and tar, to preserve the [[worlds:main_server|Main Server]]’terrain. 
 +  * **MMO Enhancements**: Mods facilitate a multiplayer-focused experience, including a [[respawn:respawn_system|Respawn System]], dungeon/resource respawn timers, ward limits, and personal portals (see [[#Server Mods|Server Mods]] for details).
  
-==== Season Cycle and Transition Between Seasons ==== +===== Server Mechanics ===== 
-  * **Initiation**: Each season begins with a fresh server seed, typically introduced shortly after a significant Valheim content patch is released. +The Progression Server introduces unique mechanics to enhance gameplay and foster cooperative environmentExplore the following topics for detailed information:
-  * **Isolation**: New progression servers are launched in isolation, prohibiting character transfers and allowing only new characters until the final boss is defeated. Once this milestone is achieved, the isolation restriction is lifted, permitting the free transfer of existing characters. ''Please note'': Server isolation does **not** affect your character data and is server-wide. Individual characters are still required to complete the game and acquire final boss kill flag on their character progression file to gain access to other servers. +
-  * **Duration**: Seasons generally last few months, extending until the next substantial Valheim updateHowever, the duration can be adjusted based on player demand or to refresh the gameplay experience. +
-  * **Announcement**When a new progression season is announced, the current progression server is given a closing date. This date is usually set around the time of the Bonemass boss event in the new progression season. Specific dates are provided in the **#announcements** channel on [[https://discord.gg/VSPYkATZJ7|Discord]]. +
-  * **Closure**: After the closing date, the old progression server will be permanently shut down.+
  
-==== Resource Transfer ==== +  * [[worlds:progression_server:server_seasons|Server Seasons]]: Learn about seasonal resets and their impact on gameplay. 
-We give players ample time to transfer their resources to the [[worlds:main_server|Main]] server before the old progression server closesIf you haven't yet unlocked access to the [[worlds:main_server|Main]] serverwe encourage you to seek assistance on the Sunshine DiscordOur seasoned Vikings are always willing to help with boss challenges and resource transfers+  * [[worlds:progression_server:era_gating|Era Gating]]: Understand how progression is paced through era-based milestones. 
 +  * [[:titles|Titles]]: Discover the titles systemincluding how to become a [[:titles|Berserker]]. 
 +  * [[respawn:respawn_system|Respawn System]]: Details on the respawn mechanics for a seamless MMO experience. 
 +  * [[locations:territories|Territories]]: Information on territorial divisions and their role in the server. 
 +  * [[guides:guides|Player Guides]]: Tips and strategies to enhance your Valheim experience.
  
-For the latest information and updates concerning the commencement of the new season, keep an eye on the **#announcements** channel on [[https://discord.gg/VSPYkATZJ7|Discord]].+===== Territories ===== 
 +The Progression Server uses the [[locations:territories|Territory Mod]] to manage key areas, ensuring fair land use and community access. Territories are added throughout the season based on which locations are found first. Note that the absence of a territory designation (e.g., for a Boss Altar) does not exempt it from building rules, as the territory will be enabled later. 
 +==== Central Town ==== 
 +{{ :worlds:skjermbilde_2024-07-24_031750.png?nolink&200 |Central Town}} 
 +The Central Town is built and updated throughout the season to become the heart of the Progression Server, a hub where Vikings gatherKey features include:
  
 +  * **Free Amenities**: Access to free lodging, crafting stations, and smelters.
 +  * **Maximum Rested Bonus**: The town will have a spot with the maximum rested bonus available for the current era, which is updated after each boss expedition event (see [[worlds:progression_server:era_gating|Events]]).
 +  * **Road Network**: An extensive system of roads for easy navigation across the server.
 +  * **Boss Expedition Hub**: The Central Town serves as the gathering point for weekly boss kill expeditions (see [[worlds:progression_server:era_gating|Events]]).
  
-----+**Warning**: At the start of the server, refrain from building near the spawn point until the King selects the Central Town’s location. Once chosen, the area will be marked using the [[locations:territories|Territory Mod]], prohibiting individual building. Any existing structures that violate this rule will be demolished without prior warning!
  
 +==== Portal Hub ====
 +The Portal Hub will be built in due time, once its location is decided by the King’s builders. It features a centralized network connecting to the Central Town, Traders (e.g., Haldor), Boss Altars, Sacrificial Stones, and other players’ bases (always get permission before visiting another player’s base, as portal hopping is considered rude). Players can claim a portal to link their base for convenient travel.
  
-On every Progression Server, you'll find a central town where many Vikings gather. This hub provides essential amenities for all players, including free lodging and access to crafting stations. You can enjoy a rested bonus here and take advantage of the free smelters available. The town also boasts an extensive network of roads for easy navigation.{{:worlds:skjermbilde_2024-07-24_031750.png?nolink&200 |}}+==== Boss Altars ==== 
 +Boss Altars are designated territories for weekly expeditions (see [[worlds:progression_server:era_gating|Events]])
  
-In additionthere’s a portal hub connected to town where you can set up your own portalThis feature allows you to travel conveniently between key locations such as Haldorboss locations, and sacrificial stones.+**Warning**: Territories for Boss Altars are not marked at the start of the season and will be added later. Exercise caution when building near altarsas per [[:rules|Server Rules]]Building restrictions will apply as per ruleseven if the territory was not established at the time of building.
  
 +===== Server Mods =====
 +While the Progression Server maintains a vanilla-like Valheim experience, carefully selected mods enhance the MMO atmosphere and streamline gameplay. Key mods include:
  
 +  * **Dungeon and Resource Respawn Timers**: Dungeons and resources (e.g., ore deposits, trees) regenerate on a set schedule to ensure consistent availability for all players. See [[respawn:respawn_system|Respawn System]] for details.
 +  * **Ward Limit**: The ward limit is set to the number of bosses a character has defeated. See [[buildpieces:wards|Sunshine Wards]] for details.
 +  * **Personal Portals**: A custom mod created specifically for Sunshine Alley servers, allowing the player to place personal portals that link to public places (Central Town, Traders, Boss Altars, Sacrificial Stones) and other personal portals placed by the player. See [[buildpieces:personal_portals|Personal Portals]] for details.
 +  * **Other Mods**: Additional mods support the MMO experience, such as enhanced chat systems, player tracking, or event notifications. A full list is available at [[addons:addons|Mod List]].
  
 +===== Getting Started =====
 +The Progression Server begins with players restricted to the Meadows biome, meaning mobs from other biomes yield no drops and resources from those biomes are not obtainable until the boss of the previous biome is defeated (see [[worlds:progression_server:era_gating|Era Gating]]). All bosses must be defeated in order. Here’s how to begin your adventure:
 +
 +  * **Enjoy the Game**: Have fun doing whatever you find enjoyable, whether exploring, building, or crafting. Adhere to [[:rules|Server Rules]], especially building restrictions for Territories.
 +  * **Plan for Seasonality**: As the server resets each season, save ambitious building projects for the [[worlds:main_server|Eternal Server (Main)]].
 +  * **Visit the Central Town**: Once built, the Central Town is available for crafting, resting, or joining weekly boss expeditions (see [[worlds:progression_server:era_gating|Events]]).
 +  * **Claim a Portal**: When the Portal Hub is built, visit to claim a portal to connect your base to the Central Town, Boss Altars, Traders, and other players’ bases (always get permission before visiting another player’s base, as portal hopping is considered rude).
 +  * **Progress Through Eras**: The server starts with the Meadows biome unlocked. Weekly boss expedition events unlock the ability to kill each boss in order (e.g., Eikthyr before The Elder). Kill bosses at your own pace - by joining the expedition event, alone or with your group. Check [[community:discord|Discord]]’s announcements for expedition dates.
 +  * **Join the Community**: Connect with players via in-game chat or [[community:discord|Discord]] for events, trading, and collaboration.
 +
 +===== Additional Information =====
 +  * **Server Rules**: Review the [[:rules|Server Rules]] to ensure a positive experience for all players.
 +  * **Events and Challenges**: Participate in optional server-wide expeditions to defeat the boss of each era, tied to specific biomes. These events are announced on [[community:discord|Discord]] and gather in the Central Town. Only expedition kills unlock the next biome for all participating characters; killing bosses outside expeditions won’t register for progression. See [[worlds:progression_server:era_gating|Events]] for details.
 +  * **Technical Support**: Encounter issues? Check the [[worlds:progression_server:faq|FAQ]] or contact admins via [[community:discord|Discord]].
 +
 +===== Related Pages =====
 +  * [[worlds:main_server|Eternal Server (Main)]]
 +  * [[guides:guides|Player Guides]]
 +  * [[community:discord|Community Discord]]
worlds/progression_server.1721927544.txt.gz · Last modified: 2024/07/25 17:12 by arkayn