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software:config_files [2024/12/09 09:12] ericsoftware:config_files [2025/06/13 04:35] (current) arapeta
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 But in general, config files are never overwritten, unless server enforced values. Once you set keybinds for modpack 1, you should never need to do this again for modpack 1. But in general, config files are never overwritten, unless server enforced values. Once you set keybinds for modpack 1, you should never need to do this again for modpack 1.
  
-In the root directory, you can find the LogOutput.log, which can help us troubleshoot errors.+In the root directory, you can find the [[Software:Log files|LogOutput.log]], which can help us troubleshoot errors.
  
 The ///config// directory takes you to the Configuration Files. The ///config// directory takes you to the Configuration Files.
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     * The hotkeys can be updated here.     * The hotkeys can be updated here.
   * bruce.valheim.comfymods.gizmo.cfg has the keys used by [[addons:gizmo| Gizmo]] (rotating build pieces).   * bruce.valheim.comfymods.gizmo.cfg has the keys used by [[addons:gizmo| Gizmo]] (rotating build pieces).
-    * The Keys holds teh hotkeys, other visual variables can also be updated here.+    * The Keys holds the hotkeys, other visual variables can also be updated here.
  
 Most changes requires full game restart. Most changes requires full game restart.
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 ===== Unity Keycodes ===== ===== Unity Keycodes =====
  
-Unity Keycodes need to be used for any non-alphabetic keys.\\+Unity Keycodes need to be used for any non-alphabetic keys for some Mods.\\
 Use the link below to find them. Use the link below to find them.
  
 [[https://docs.unity3d.com/ScriptReference/KeyCode.html|Unity Keycodes]] [[https://docs.unity3d.com/ScriptReference/KeyCode.html|Unity Keycodes]]
 +
 +For other mods (e.g. Epic loot) the older Unity methods of identifying keys must be used.
 +
 +[[https://docs.unity3d.com/6000.2/Documentation/Manual/class-InputManager.html|Old Unity Codes]]
 +
software/config_files.1733735578.txt.gz · Last modified: 2024/12/09 09:12 by eric