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enchanting:rangedhit [2024/08/13 00:16] ericenchanting:rangedhit [2024/08/13 00:21] (current) – removed eric
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-[[:Start]] > [[Enchanting:Enchanting]] > [[Enchanting:Effects]] 
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-==== RangedHit ==== 
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-RangedHit is a special mechanic that increases weapon or arrow damage by a hidden factor or formula, which can be adjusted for balance as needed. This mechanic is primarily influenced by enchantments on weapons and armor. 
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-=== Enchantment Ranges === 
-  * **Weapon Enchantment:** 
-    * Standard Weapon: RangedHit ranges from **30 to 80**. 
-    * Legendary Weapon: RangedHit ranges from **50 to 100**. 
-  * **Armor Enchantment:** 
-    * Standard Armor: RangedHit ranges from **10 to 20**. 
-    * Legendary Armor: RangedHit ranges from **15 to 25**. 
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-=== Maximum Values === 
-  * The maximum possible RangedHit on all armor combined is **125**. 
-  * The maximum possible RangedHit on a weapon plus all armor is **225**. 
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-=== Damage Calculation === 
-The total RangedHit value from all equipped gear pieces (weapon and armor) is used when calculating the final damage output. 
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-**Note:** For the effect from armor to apply, the weapon must be enchanted with any type of enchantment. 
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-=== Graphed preview of formula === 
-The graph illustrates a double S-curve progression, which is designed to reflect how the RangedHit enchantment impacts damage. The first S-curve emphasizes the effect on bow-specific enchantments, ensuring that even melee builds (with an enchantment range of 0-100) can benefit from a decent bow. 
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-{{ :enchanting:rangedhitrange.png?nolink |}} 
  
enchanting/rangedhit.1723508171.txt.gz · Last modified: 2024/08/13 00:16 by eric