enchanting:ranged_hit
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enchanting:ranged_hit [2024/08/13 00:20] – created eric | enchanting:ranged_hit [2024/08/13 00:20] (current) – [Ranged Hit] eric | ||
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- | [[:Start]] > [[Enchanting: | + | [[:Start]] > [[Enchanting: |
- | ==== RangedHit | + | ==== Ranged Hit ==== |
- | RangedHit | + | Ranged Hit is a special mechanic that increases weapon or arrow damage by a hidden factor or formula, which can be adjusted for balance as needed. This mechanic is primarily influenced by enchantments on weapons and armor. |
=== Enchantment Ranges === | === Enchantment Ranges === | ||
* **Weapon Enchantment: | * **Weapon Enchantment: | ||
- | * Standard Weapon: | + | * Standard Weapon: |
- | * Legendary Weapon: | + | * Legendary Weapon: |
* **Armor Enchantment: | * **Armor Enchantment: | ||
- | * Standard Armor: | + | * Standard Armor: |
- | * Legendary Armor: | + | * Legendary Armor: |
=== Maximum Values === | === Maximum Values === | ||
- | * The maximum possible | + | * The maximum possible |
- | * The maximum possible | + | * The maximum possible |
=== Damage Calculation === | === Damage Calculation === | ||
- | The total RangedHit | + | The total Ranged Hit value from all equipped gear pieces (weapon and armor) is used when calculating the final damage output. |
**Note:** For the effect from armor to apply, the weapon must be enchanted with any type of enchantment. | **Note:** For the effect from armor to apply, the weapon must be enchanted with any type of enchantment. |
enchanting/ranged_hit.1723508402.txt.gz · Last modified: 2024/08/13 00:20 by eric