enchanting:ice_shards
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enchanting:ice_shards [2024/08/16 22:01] – created eric | enchanting:ice_shards [2024/08/23 16:34] (current) – eric | ||
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==== Ice Shards ==== | ==== Ice Shards ==== | ||
- | Ice Shards is an enchantment that increases | + | Ice Shards is an enchantment that increases |
- | === Mechanic Overview | + | === Enchantment Ranges |
- | When using the Staff of Frost, the damage dealt is modified based on the total points of the Ice Shards | + | * **Gear Enchantment: |
+ | * Standard gear: Ice Shards | ||
+ | * Legendary | ||
- | **Damage Modifier:** | + | === Maximum Values === |
- | * The total points from all equipped | + | * The maximum possible |
- | * The damage dealt by the Staff of Frost is then modified by the following formula: | + | |
- | < | + | |
- | float modFrost = 1.0f + ((1f / (1f + Mathf.Exp(((-iceShardsPoints | + | |
- | </ | + | |
- | Note: For the effect from armor to apply, the weapon must be enchanted with any type of enchantment. | + | |
- | **Example: | + | |
- | * Assume you have **100 Ice Shards points** spread across your gear. | + | |
- | * The damage dealt by the Staff of Frost is modified according to the formula, increasing significantly based on the points invested. | + | |
+ | === Damage Calculation === | ||
+ | The total Ice Shards value from all equipped gear pieces (weapon and armor) is used when calculating the final Frost damage output. | ||
+ | |||
+ | **Note:** For the effect from armor to apply, the weapon must be enchanted with any type of enchantment. | ||
+ | |||
+ | === Graphed Preview of Formula === | ||
+ | The graph illustrates a S-curved progression, | ||
+ | |||
+ | {{ : |
enchanting/ice_shards.1723845719.txt.gz · Last modified: 2024/08/16 22:01 by eric