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buildpieces:personal_portals [2024/12/09 00:45] ericbuildpieces:personal_portals [2025/08/13 06:49] (current) arapeta
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 **Personal Portals** and **Public Portals** are teleportation devices in your game, each with distinct functionalities. This article explores their mechanics, usage, and strategies for maximizing their potential for exploration, teamwork, and base management. **Personal Portals** and **Public Portals** are teleportation devices in your game, each with distinct functionalities. This article explores their mechanics, usage, and strategies for maximizing their potential for exploration, teamwork, and base management.
-With Personal Portals, players can now target specific destinations directly, eliminating the need to construct a separate home portal for each remote location, and can completely replace the original teleporters.+ 
 +With Personal Portals, players can target specific destinations directly, eliminating the need to construct a separate home portal for each remote location, and can completely replace the original teleporters.
  
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     * Can connect to any Public Portals.     * Can connect to any Public Portals.
   * **Access**:   * **Access**:
-    * Other players can use your Personal Portals to reach set destinations.+    * Other players **can** use your Personal Portals to reach set destinations. If they can get to your portal, they can use it.
     * In warded areas, players with Ward permissions can modify portal names and destinations.     * In warded areas, players with Ward permissions can modify portal names and destinations.
  
 ==== Cautions ==== ==== Cautions ====
-  * **Altering** another player’s Personal Portal target grants access to their entire portal network, as it’s tied to their Steam ID.+  * **Ward Access** grants the guest with access to your entire portal network from any of your portals in the Ward. Be careful who you allow.
   * Entering another player’s Personal Portal without destination knowledge may lead to:   * Entering another player’s Personal Portal without destination knowledge may lead to:
     * **Remote locations** with no return portal.     * **Remote locations** with no return portal.
-    * **Warded areas** where you could be trapped.+    * **Warded areas** where you could be trapped. (Requests to a Thane to release you WILL be noted!) 
 +    * **Highly hazardous** locations with no easy escape.
   * **Best Practice**: Only use another player’s portal if you are certain of its destination.   * **Best Practice**: Only use another player’s portal if you are certain of its destination.
 +  * Portals __not__ in a Ward can only be changed by the Portal owner
 +  * Good manners would dictate asking before you use a random person's portal
  
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   * **Note**:   * **Note**:
     * Public Portals can only be used by players that have built at least one Personal Portal.     * Public Portals can only be used by players that have built at least one Personal Portal.
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     * The portal master can later rebuild and integrate these into the main network using their Steam ID.     * The portal master can later rebuild and integrate these into the main network using their Steam ID.
  
 +{{:buildpieces:20241208182408_1.jpg?nolink|}}
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buildpieces/personal_portals.1733705112.txt.gz · Last modified: 2024/12/09 00:45 by eric