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buildpieces:personal_portals [2024/12/09 00:44] ericbuildpieces:personal_portals [2025/08/13 06:49] (current) arapeta
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 **Personal Portals** and **Public Portals** are teleportation devices in your game, each with distinct functionalities. This article explores their mechanics, usage, and strategies for maximizing their potential for exploration, teamwork, and base management. **Personal Portals** and **Public Portals** are teleportation devices in your game, each with distinct functionalities. This article explores their mechanics, usage, and strategies for maximizing their potential for exploration, teamwork, and base management.
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 +With Personal Portals, players can target specific destinations directly, eliminating the need to construct a separate home portal for each remote location, and can completely replace the original teleporters.
  
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 Each type of portal has unique features tailored for specific purposes, enhancing navigation and resource management. Each type of portal has unique features tailored for specific purposes, enhancing navigation and resource management.
-With Personal Portals, players can now target specific destinations directly, eliminating the need to construct a separate home portal for each remote location, and can completely replace the original teleporters. 
  
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     * Can connect to any Public Portals.     * Can connect to any Public Portals.
   * **Access**:   * **Access**:
-    * Other players can use your Personal Portals to reach set destinations.+    * Other players **can** use your Personal Portals to reach set destinations. If they can get to your portal, they can use it.
     * In warded areas, players with Ward permissions can modify portal names and destinations.     * In warded areas, players with Ward permissions can modify portal names and destinations.
  
 ==== Cautions ==== ==== Cautions ====
-  * **Altering** another player’s Personal Portal target grants access to their entire portal network, as it’s tied to their Steam ID.+  * **Ward Access** grants the guest with access to your entire portal network from any of your portals in the Ward. Be careful who you allow.
   * Entering another player’s Personal Portal without destination knowledge may lead to:   * Entering another player’s Personal Portal without destination knowledge may lead to:
     * **Remote locations** with no return portal.     * **Remote locations** with no return portal.
-    * **Warded areas** where you could be trapped.+    * **Warded areas** where you could be trapped. (Requests to a Thane to release you WILL be noted!) 
 +    * **Highly hazardous** locations with no easy escape.
   * **Best Practice**: Only use another player’s portal if you are certain of its destination.   * **Best Practice**: Only use another player’s portal if you are certain of its destination.
 +  * Portals __not__ in a Ward can only be changed by the Portal owner
 +  * Good manners would dictate asking before you use a random person's portal
  
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   * **Note**:   * **Note**:
     * Public Portals can only be used by players that have built at least one Personal Portal.     * Public Portals can only be used by players that have built at least one Personal Portal.
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     * The portal master can later rebuild and integrate these into the main network using their Steam ID.     * The portal master can later rebuild and integrate these into the main network using their Steam ID.
  
 +{{:buildpieces:20241208182408_1.jpg?nolink|}}
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buildpieces/personal_portals.1733705081.txt.gz · Last modified: 2024/12/09 00:44 by eric