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buildpieces:personal_portals [2024/12/01 23:40] paddlebuildpieces:personal_portals [2025/08/13 06:49] (current) arapeta
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-====== Portals 🌀 ======+====== Personal and Public Portals ======
  
-Portals are used for both public and personal base locations. They come in two designs, with the **red portal** being designated for public locations +**Personal Portals** and **Public Portals** are teleportation devices in your game, each with distinct functionalities. This article explores their mechanics, usage, and strategies for maximizing their potential for exploration, teamwork, and base management.
  
-These portals have an accessible interface when clickedallowing you to choose your travel destination. This system eliminates the need for a separate portal for every destination you discover while exploring the world.+With Personal Portalsplayers can target specific destinations directly, eliminating the need to construct a separate home portal for each remote location, and can completely replace the original teleporters.
  
-   +----
-{{:buildpieces:skjermbilde_2024-07-30_145518.png?nolink&200 |}} +
-{{:buildpieces:skjermbilde_2024-07-30_150555.png?nolink&275}} +
-===== Changing Portal Connections and Connecting to Public Locations =====  +
  
-  * **Initial Setup**:   +===== Overview =====
-    After building the portal, press **E** to access the interface. Here, you can view all public locations.   +
-    The portal will automatically generate an ID in the format `name#0`.  +
  
-  * **Renaming the Portal**  +Personal and Public Portals serve as critical tools for navigating the game world efficiently:
-    To rename your portal, press **Left Shift + E**, then assign it a new name of your choice.+
  
-===== Important Information =====+  * **Personal Portals**: Constructed by players using standard portal materials, these are linked to the builder’s Steam ID and provide a personalized teleportation network. Players no longer need to construct a separate home portal for every remote portal, as each Personal Portal can independently target a specific destination. 
 +  * **Public Portals**: Admin-exclusive constructs that offer shared teleportation capabilities accessible to all players.
  
-  * **Ward Access**:   +Each type of portal has unique features tailored for specific purposes, enhancing navigation and resource management.
-    Anyone with access to a **ward** can also use your personal portal and its connected locations. However, if they teleport to a location where they lack access (e.g., no ward or blocked access), they will be unable to interact with the portal.+
  
-  * **Account Linking**:   +----
-    For accounts linked to the same user or Steam account, the portal connection system remains the same. If you create a new profile, it will still have access to existing portals.   +
-    If you switch Steam accounts, you will need to re-add users to the relevant wards.+
  
 +===== Personal Portals =====
 +{{ :buildpieces:skjermbilde_2024-07-30_150555.png?nolink&275}}
 +Personal Portals are player-built teleportation devices offering flexibility and control within a private network.
  
-   +==== Construction and Features ==== 
 +  * **Materials**: Built using the same materials as a vanilla portal. 
 +  * **Naming**: Names are assigned by the builder and linked account-wide via Steam ID. To rename, hold **Left Shift** while interacting with the portal. 
 +  * **Target Storage**: The destination is stored physically on the portal itself. 
 +  * **One-way connection**: The destination portal is unaffected by any targetting portals and holds it's own target, multiple portals can target the same portal.
  
 +==== Connectivity ====
 +  * **Connections**:
 +    * Can link to any other Personal Portal owned by the same Steam ID.
 +    * Can connect to any Public Portals.
 +  * **Access**:
 +    * Other players **can** use your Personal Portals to reach set destinations. If they can get to your portal, they can use it.
 +    * In warded areas, players with Ward permissions can modify portal names and destinations.
  
 +==== Cautions ====
 +  * **Ward Access** grants the guest with access to your entire portal network from any of your portals in the Ward. Be careful who you allow.
 +  * Entering another player’s Personal Portal without destination knowledge may lead to:
 +    * **Remote locations** with no return portal.
 +    * **Warded areas** where you could be trapped. (Requests to a Thane to release you WILL be noted!)
 +    * **Highly hazardous** locations with no easy escape.
 +  * **Best Practice**: Only use another player’s portal if you are certain of its destination.
 +  * Portals __not__ in a Ward can only be changed by the Portal owner
 +  * Good manners would dictate asking before you use a random person's portal
 +
 +----
 +
 +===== Public Portals =====
 +{{ :buildpieces:skjermbilde_2024-07-30_145518.png?nolink&200}}
 +Public Portals, managed by admins, provide shared teleportation options for the entire player base.
 +
 +==== Construction and Features ====
 +  * **Builder**: Exclusively created by admins.
 +  * **Naming**: Assigned by admins and unchangeable by players.
 +
 +==== Connectivity and Targeting ====
 +  * **Targeting Options**:
 +    * Can link to any other Public Portal.
 +    * Can connect to a Personal Portal tied to players Steam ID.
 +  * **Dynamic Targeting**:
 +    * Targets are set locally by the player using the portal, not stored on the portal itself.
 +    * This allows players to dynamically choose destinations while using Public Portals.
 +  * **Automatic Targeting**:
 +    * After teleporting to a Public Portal, the portal automatically sets its target to the previously used portal, enabling quick returns.
 +  * **Note**:
 +    * Public Portals can only be used by players that have built at least one Personal Portal.
 +
 +----
 +
 +===== Best Practices for Teams =====
 +
 +Efficient use of Personal and Public Portals can significantly enhance teamwork and exploration:
 +
 +==== Personal Portal Management ====
 +  * **Each team member** should construct and maintain **one Personal Portal**.
 +  * Assign one player as the **"portal master"** to manage additional Personal Portals at bases and outposts.
 +
 +==== Team Strategies ====
 +  * **Using the Portal Master’s Network**:
 +    * Team members can connect to remote locations through the portal master’s Personal Portals.
 +  * **Remote Portal Setup**:
 +    * Set remote portals to target the home base.
 +    * Warded remote portals can be modified by teammates with permissions.
 +  * **Exploration Setup**:
 +    * Place temporary Personal Portals when exploring new areas.
 +    * The portal master can later rebuild and integrate these into the main network using their Steam ID.
 +
 +{{:buildpieces:20241208182408_1.jpg?nolink|}}
 +----
 +
 +===== Conclusion =====
 +
 +By mastering the mechanics of Personal and Public Portals, players can create an efficient teleportation network. Teams can further enhance their connectivity by designating a portal master to oversee the system, ensuring seamless exploration and resource management.
  
buildpieces/personal_portals.1733096425.txt.gz · Last modified: 2024/12/01 23:40 by paddle