User Tools

Site Tools


buildpieces:personal_portals

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
buildpieces:personal_portals [2024/08/04 15:29] ericbuildpieces:personal_portals [2025/08/13 06:49] (current) arapeta
Line 1: Line 1:
-====== Personal portals ======+====== Personal and Public Portals ======
  
-A personal portal is a handy solution for cutting down on the need for tons of portals everywhere. When you set up a personal portal, it can connect to public portals located in key spots like bossesHaldor, and [[Public Locations:Evercoal]]. This makes getting around super quick and easy. Just drop your portalhit 'E' on it, then do the same on the public portal, and you're all set!+**Personal Portals** and **Public Portals** are teleportation devices in your gameeach with distinct functionalities. This article explores their mechanics, usage, and strategies for maximizing their potential for explorationteamwork, and base management.
  
-//Take note that when server restarts, the personal<->public portal connection dropsThis is due to instance ID is randomly re-generated when server restarts//+With Personal Portalsplayers can target specific destinations directly, eliminating the need to construct a separate home portal for each remote location, and can completely replace the original teleporters.
  
-^ Personal portal | **Public portal** | +----
-| {{:buildpieces:skjermbilde_2024-07-30_150555.png?nolink&400 |}} | {{:buildpieces:skjermbilde_2024-07-30_145518.png?nolink&400 |}} |+
  
-   +===== Overview =====
  
 +Personal and Public Portals serve as critical tools for navigating the game world efficiently:
  
 +  * **Personal Portals**: Constructed by players using standard portal materials, these are linked to the builder’s Steam ID and provide a personalized teleportation network. Players no longer need to construct a separate home portal for every remote portal, as each Personal Portal can independently target a specific destination.
 +  * **Public Portals**: Admin-exclusive constructs that offer shared teleportation capabilities accessible to all players.
 +
 +Each type of portal has unique features tailored for specific purposes, enhancing navigation and resource management.
 +
 +----
 +
 +===== Personal Portals =====
 +{{ :buildpieces:skjermbilde_2024-07-30_150555.png?nolink&275}}
 +Personal Portals are player-built teleportation devices offering flexibility and control within a private network.
 +
 +==== Construction and Features ====
 +  * **Materials**: Built using the same materials as a vanilla portal.
 +  * **Naming**: Names are assigned by the builder and linked account-wide via Steam ID. To rename, hold **Left Shift** while interacting with the portal.
 +  * **Target Storage**: The destination is stored physically on the portal itself.
 +  * **One-way connection**: The destination portal is unaffected by any targetting portals and holds it's own target, multiple portals can target the same portal.
 +
 +==== Connectivity ====
 +  * **Connections**:
 +    * Can link to any other Personal Portal owned by the same Steam ID.
 +    * Can connect to any Public Portals.
 +  * **Access**:
 +    * Other players **can** use your Personal Portals to reach set destinations. If they can get to your portal, they can use it.
 +    * In warded areas, players with Ward permissions can modify portal names and destinations.
 +
 +==== Cautions ====
 +  * **Ward Access** grants the guest with access to your entire portal network from any of your portals in the Ward. Be careful who you allow.
 +  * Entering another player’s Personal Portal without destination knowledge may lead to:
 +    * **Remote locations** with no return portal.
 +    * **Warded areas** where you could be trapped. (Requests to a Thane to release you WILL be noted!)
 +    * **Highly hazardous** locations with no easy escape.
 +  * **Best Practice**: Only use another player’s portal if you are certain of its destination.
 +  * Portals __not__ in a Ward can only be changed by the Portal owner
 +  * Good manners would dictate asking before you use a random person's portal
 +
 +----
 +
 +===== Public Portals =====
 +{{ :buildpieces:skjermbilde_2024-07-30_145518.png?nolink&200}}
 +Public Portals, managed by admins, provide shared teleportation options for the entire player base.
 +
 +==== Construction and Features ====
 +  * **Builder**: Exclusively created by admins.
 +  * **Naming**: Assigned by admins and unchangeable by players.
 +
 +==== Connectivity and Targeting ====
 +  * **Targeting Options**:
 +    * Can link to any other Public Portal.
 +    * Can connect to a Personal Portal tied to players Steam ID.
 +  * **Dynamic Targeting**:
 +    * Targets are set locally by the player using the portal, not stored on the portal itself.
 +    * This allows players to dynamically choose destinations while using Public Portals.
 +  * **Automatic Targeting**:
 +    * After teleporting to a Public Portal, the portal automatically sets its target to the previously used portal, enabling quick returns.
 +  * **Note**:
 +    * Public Portals can only be used by players that have built at least one Personal Portal.
 +
 +----
 +
 +===== Best Practices for Teams =====
 +
 +Efficient use of Personal and Public Portals can significantly enhance teamwork and exploration:
 +
 +==== Personal Portal Management ====
 +  * **Each team member** should construct and maintain **one Personal Portal**.
 +  * Assign one player as the **"portal master"** to manage additional Personal Portals at bases and outposts.
 +
 +==== Team Strategies ====
 +  * **Using the Portal Master’s Network**:
 +    * Team members can connect to remote locations through the portal master’s Personal Portals.
 +  * **Remote Portal Setup**:
 +    * Set remote portals to target the home base.
 +    * Warded remote portals can be modified by teammates with permissions.
 +  * **Exploration Setup**:
 +    * Place temporary Personal Portals when exploring new areas.
 +    * The portal master can later rebuild and integrate these into the main network using their Steam ID.
 +
 +{{:buildpieces:20241208182408_1.jpg?nolink|}}
 +----
 +
 +===== Conclusion =====
 +
 +By mastering the mechanics of Personal and Public Portals, players can create an efficient teleportation network. Teams can further enhance their connectivity by designating a portal master to oversee the system, ensuring seamless exploration and resource management.
  
buildpieces/personal_portals.1722785355.txt.gz · Last modified: 2024/08/04 15:29 by eric