biome:ashlands
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| biome:ashlands [2024/08/10 13:46] – eric | biome:ashlands [2025/07/13 05:34] (current) – arapeta | ||
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| - | Ashlands is too small to really let us to any QoL base stuff. | + | Ashlands is too small to really let us do any QoL base stuff. |
| Only active outposts (daily repairs) will stay alive, i.e. you must actively repair your outpost every day. | Only active outposts (daily repairs) will stay alive, i.e. you must actively repair your outpost every day. | ||
| - | * workbenches | + | * Workbenches |
| - | * wards without repairs | + | * Wards without repairs |
| - | * anything | + | * Anything inside Caves are auto destroyed over 12 hours. //25% damage inflicted every 3rd hour// |
| - | * anything inside Caves auto destroys somewhat longer that hours, forgot the numbers but should be enough to stay up for IRL sleep, but less than a full day. | + | * Anything |
| - | When its destroyed, materials are dropped to the ground, but they also vanish after 60 minutes by valheim defaults if not inside workbench/ | + | When its destroyed, materials are dropped to the ground, but they also vanish after 60 minutes by valheim defaults if not inside workbench/ |
| + | |||
| + | Note: Wood burns in Ashlands so any wood components will be gone a lot faster | ||
biome/ashlands.1723297581.txt.gz · Last modified: 2024/08/10 13:46 by eric
