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biome:ashlands [2024/08/10 13:46] ericbiome:ashlands [2025/07/13 05:34] (current) arapeta
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-Ashlands is too small to really let us to any QoL base stuff. to facilitate everyone in ashlands we had to do the opposite and inflict damage over time to wards and workbenches there instead.+Ashlands is too small to really let us do any QoL base stuff. To facilitate everyone in Ashlands we had to do the opposite and inflict damage over time to wards and workbenches there instead.
  
 Only active outposts (daily repairs) will stay alive, i.e. you must actively repair your outpost every day. Only active outposts (daily repairs) will stay alive, i.e. you must actively repair your outpost every day.
  
  
-  * workbenches without repairs destroys slowly over 2 days +  * Workbenches without repairs are destroyed slowly over 2 days. //6.25% damage inflicted every 3rd hour// 
-  * wards without repairs destroys slowly over 4 days +  * Wards without repairs are destroyed slowly over 4 days. //3.125% damage inflicted every 3rd hour// 
-  * anything close to [[Respawn:Locations_Fortress|Fortresses]], auto destroys within hours. +  * Anything inside Caves are auto destroyed over 12 hours. //25% damage inflicted every 3rd hour// 
-  * anything inside Caves auto destroys somewhat longer that hours, forgot the numbers but should be enough to stay up for IRL sleep, but less than a full day.+  * Anything close to [[Respawn:Locations_Fortress|Fortresses]], are auto destroyed within hours. //25% damage inflicted every 30 min//
  
-When its destroyed, materials are dropped to the ground, but they also vanish after 60 minutes by valheim defaults if not inside workbench/ward.+When its destroyed, materials are dropped to the ground, but they also vanish after 60 minutes by valheim defaults if not inside workbench/ward radius. 
 + 
 +Note: Wood burns in Ashlands so any wood components will be gone a lot faster
biome/ashlands.1723297581.txt.gz · Last modified: 2024/08/10 13:46 by eric